Neverwinter Utility Slot

2021年4月7日
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Note that companions drop very rarely in dungeons nowadays, so green augments are much more expensive than they were in the past. Also note that there is a big rework on companions and bondings runestones coming : Bonding Runestones & Companion Changes. So it may be wise to wait a bit before investing too much into companions and bonding runestones until we have more information.
Companions are your main source of stat points thanks to bonding runestones, augment companions, and companion gear and runestones. There are two types of companions : Augment Companions, which only boost your stats and follow you around, and Non Augment Companions, which fight with you.
Neverwinter Review 2019 Introduction. I want to start out by saying this is a very good game. Neverwinter was released on June 20, 2013 (PC), and has grown by leaps and bounds over the years, loved by those who enjoy the world of Dungeons and Dragons, and other who simply want an immersive fantasy hybrid MMO to play.Augment Companions
Neverwinter How Many Utility Slots real-money slot, you have all chances to fatten up your bankroll. Every winning combination you land during free spins generates a real money profit. By the way, the bet you made Neverwinter How Many Utility Slots in the last regular spin is the one that will apply during an entire free spins round. Utility slot (2): Stalwart Golden Lion: 10% damage buff (equivalent to 25k power if you have 150k power) for 10 seconds after your companion uses a power (50% chance, for 10s, 15s cooldown). Only works with a non augment companion! So, only good for solo! For Neverwinter on the PlayStation 4, a GameFAQs message board topic titled ’Utility slots and stat rigging’ - Page 2. Bat Swarm (Swarm) (Best in Slot) If you have any questions or suggestions about our Neverwinter Wizard Thaumaturge guide, please leave a comment below! More info about the Wizard class can be found at The Neverwinter Reddit. For the latest Neverwinter news, go to the MMOCULT Neverwinter Hub.
Augment companions are companions which have the Augmentation and the Enhancement powers. They do not fight with you, but follow you around. The non augment companions usually have 2 active skills, 1 passive that enhance their skills and 1 passive that improves their stats (role expertise). They do fight with you but, with the exception of a couple of them, do not expect much from them.
The Augmentation skill is available at lvl 1 and makes your companion share their stats to you. You get all of their stats, including companion gear and runestones slotted in your companion gear (except HP from runestones for some reason). That’s about 3 rank 8 bonding runestones you get for free, on top of your own bonding runestones. Thanks to this skill alone, an uncommon (green) augment companion lvl 25 gives you more stats than a non augment epic (purple) companion lvl 35. And a rare (blue) lvl 30 augment companion gives about the same stats as a legendary (orange) non augment companion lvl 40. At lvl 40, a legendary augment companion gives an average of 8k more to all stats compared to a legendary non augment companion.
The Enhancement power (unlocked at blue quality, lvl 30) gives 1k bonus to 3 stats of your companion… Which translate to a 3.1k bonus to these stats for you (with rank 15 bonding runestones). The Enhancement power is what makes all the augment companions different. They would be strictly identical otherwise. And so they are, below lvl 30, which is why it doesn’t matter which augment companion you get for leveling.
In higher end dungeons, you need very high stats to be able to perform properly. But, in lower end dungeons, the scaling mechanic makes your stats melt. In both cases, a non augment companion will perform very poorly. You absolutely need an augment companion if you are going to play random dungeons. Otherwise, you are just a dead weight for your party.Non Augment Companions
Most of the Non Augment Companions are useless. They deal very little damage, heal about nothing... But there are 2 companions which are actually good : the Abyssal Chicken and Xuna ! It is important to equip them properly, to max out their damage output. Alternatively, the Stalwart Golden Lion is also interesting, though it’s not for its damage.
The Abyssal Chicken is extremely potent on single targets. It has a power that can deal millions of damage on a very small aoe (the aoe is too small to be very effective on multi targets), with a long cooldown (so it’s not that great for solo). It has one huge problem though : if more than 2 people have it in the same group, there are pretty high chances for the game to crash for everyone in the group. It is awesome on an end game tank or healer who can have capped stats with it. Once properly equipped, it can deal more damage than many newer Damage Dealers.
Xuna is a multimillion AD prize which can deal huge damage in a big aoe. Her damage is not as high as the Chicken’s, but the aoe makes her perfect for killing groups of monsters. Great for solo. Great for dungeons, as long as your stats are capped. And the game doesn’t crash with her, so anyone can use her... as long as they can afford her !
To equip the Abyssal Chicken or Xuna properly, you should use the highest bonding runestones possible (to cap your own stats), and companion gear with Armor Penetration (as this is the only stat that really makes a difference for non augment companions). Empowered runestones are great on them, but Indomitable runestones are also an option (they will boost your companion’s damage more, at the cost of you losing up to 24k Power).
The Stalwart Golden Lion is actually very good for solo content : it tanks very well, it gives a damage buff to you, and it gives combat advantage. There is no point trying to boost its damage to the maximum, as it’s not that high (though better than nothing), so use whatever kind of companion equipment that are useful for you in priority.
Any other Non Augment Companion can be used to gain combat advantage in solo content if you have your stats capped, but keep in mind that most of them will be only good to give you combat advantage, and that you’ll often be better with an Augment Companion. Never use them in dungeons, ever.Ranking Up Companions
It is very important to rank up your active companion, for it will gain stats (and you will too through bonding runetones and the augmentation power if it’s an augment). It is also necessary to rank up your campanions to improve their quality.Neverwinter Best Utility Slot
The easiest way to make a new companion rank up, is to put the companion as active when you complete a quest. You can even boost the experience with the “Experience Points Bonus” Guild Boon and with Azure enchantments. No need to have a ball at your feet all the time.
Always train your companions when you leave the game. Otherwise you won’t have access to them for the time of their training, or it will cost AD to get them back earlier.Upgrading Companions’ Quality
The best way to upgrade your companions is to wait for a sale in the ZEN market (you can also get 25% coupons from time to time by invoking your god), and to buy Companion Upgrade Packs (that’s 75 tokens for a maximum of 375k AD when there’s no sale).
With a -20% coupon for Companion Upgrade Packs, upgrades cost a maximum of 4000 AD per companion upgrade token (depends on the exchange rate) :
*Common (grey) to Uncommon (green) : 30 tokens or 50k AD : always use AD.
*Uncommon (green) to Rare (blue) : 60 tokens or 250k AD (save at least 10k AD)
*Rare (blue) to Epic (purple) : 90 tokens or 500k AD (save at least 140k AD)
*Epic (purple) to Legendary (orange) : 120 tokens or 1M AD (save at least 520k AD)
When there’s no sale, a companion upgrade token costs a maximum 5k AD. So, it’s not worth it to upgrade an uncommon companion this way if the AD to Zen rate is at 750 AD/ZEN. But it’s still worth to upgrade a Rare companion to Epic (and of course better to upgrade an Epic companion to Legendary).
With mod 18, we can occasionnaly get 20 companion upgrade tokens from Juma bags (in Avernus, lvl 80+). It takes time, but it’s a good way to upgrade your companions !
With mod 19, we can now buy companion upgrade tokens for 3 Tarmalune Trade Bars each. You can obtain Tarmalune Trade Bars by opening lockboxes (for which you need keys, either bought in the Zen store or obtained daily with VIP).Bonding Runestones
Now that we have established the fact that an augment pet is a necessity because they gives 100% of their stats to you… Consider the fact that Bonding Runestones can transfer up to 210% of your companion’s stats to you. Yes, they are absolutely fantastic, and an absolute priority for everyone. Get these to rank 15 as soon as possible. The only thing you should buy before upgrade your bondings is your active companion for your main role (and upgrading it to epic if it’s not already).
To upgrade your bonding runestones, better start with rank 9 (super cheap) while you are leveling, then buy rank 13 one after the other, then upgrade them to rank 14 and 15 with materials you will collect along the way. If you buy the next upgrade and sell the previous one, you will lose 10% of the value of each upgrade in auction house fees. By getting rank 13 directly, you will only lose 10% of the value of your rank 9 bondings when you sell them, and nothing else.
The best way to get wards for upgrading your rank 13 is to wait for a sale in the ZEN market and to buy regular wards (you need an average of 38 wards per bonding)… or wait to get free ones during an event ! The best way to get wards for upgrading your rank 14 is to invoke your god every day (on all of your characters) in order to get a Coalescent Ward. This will guarantee an upgrade, and you will get it for free ! The marks of potency can be acquired by completing weekly missions (which help completing your legacy campaigns) given by Sybella in Protector’s Enclave. The enchanting stones rank 6 can be acquired in the hardest dungeons (many of which are in the epic dungeon queue and are pretty accessible).Neverwinter Utility Slot EnchantmentsBolster
Bolster improves your companion’s base stats by up to 15% at maximum (with 5 companions at the legendary quality in the same category as your active companion). Each rarity improvement on one of your top 5 companion in a category gives you 0.5% Bolster. Let’s face it : 1% in Bolster with a legendary companion only improves your stats by about 134 points. Upgrading Bolster is not worth it. You will get plenty of companions along the way, there’s no need to spend AD for a useless companion.Companion Influence
Companion Influence improves your companion’s stats. Five rank 15 Dark enchantments (30% Companion Influence) give a total of about 1866 in all of your stats and 6726 HP (with a legendary augment companion and rank 15 bondings), or 2422 in all of your stats but no HP (with a legendary non augment companion). It’s really not a big stat.Best Companion for Leveling
Make sure to have an uncommon augment companion (cat, watler, goldfish, goat, whatever), rank 9+ bonding runestones, 965+ item level companion gear, and empowered runestones, as soon as possible. Nothing can make you stronger than these while you are leveling (at such a cheap price too). Bonding runestones and most of the companion gear items can be transfered to any of your characters at any time. So, if you have a high level character, make your new Cleric happy with proper companion gear !Best companions for a TankActive : any augment without HP or Awareness as a bonus
Awareness is useless if you position properly. And the HP bonus is acutally a malus, for some reason, because they couldn’t code it properly, and it’s been like this for more than a year... It doesn’t matter which augment companion you use, as long as your stats are capped.Passives
Main ones :
*Apprentice Healer : 8k HP, 3% Incoming Healing
*Red Dragon Ioun Stone : 8k HP, 3% Incoming Healing
*Energon : 32k HP
Options :
*Chicken : 40% movement speed for you, and 10% damage debuff on your attacker, if you take damage greater than 25% of your Hit Points in a single hit.
*Erynies of Avernus : 10% damage resistance against Demons
*Hezrou : 10% damage resistance against Devils
*Frozen Galeb Duhr : up to 10% damage resistance as your HP decreases
*Crystal Golem : 16k HP, 2k Power
*Rimefire Golem : 16k HP, 2k Armor Penetration
*Iron Golem : 16k HP, 2k Defense
*Star of Simril : 16k HP, 2k Critical Strike, 4% Gold Gain
*Moonshae Druid : 16k HP, 2k Critical Avoidance
*Vanguard of the Citadel : 16k HP, 2k Critical Avoidance
*Zhentarim Warlock : 16k HP, 2k Combat Advantage
*Cave Bear : 16k HP, 2k Accuracy
*Kingfisher Intern : 16k HP, 2k Combat Advantage
*Storm Rider : 8k HP, 4k Power
*Boar Shoat : 8k HP, 4k Armor Penetration
*Goat : 8k HP, 4k Deflection
*Helmite Paladin Ghost : 8k HP, Critical Strike
*Hunting Drake : 8k HP, 4k Accuracy
*Skeletal Dog : 8k HP, 4k Critical Avoidance
*Ioun Stone of Allure : 3% Incoming Healing, 2k Power
*Cleric Disciple : 3% Incoming Healing, 2k Power
*Duergar Theurge : 3% Incoming Healing, 2k Armor Penetration
*Werewolf : 3% Incoming Healing, 2k Defense
*Silver Scaled Cleric Disciple : 3% Incoming Healing, 2k Critical Strike
*Deva Champion : 3% Incoming Healing, 2k Critical Avoidance
*Goldfish : 3% Incoming Healing, 2k Critical Avoidance
*Dedicated Squire : 3% Incoming Healing, 2k Accuracy
*Acolyte of Kelemvor : 3% Incoming Healing, 4k Deflection
*Battlefield Medic : 3% Incoming Healing, 2k Combat Advantage
*Green Slime : 8k Defense
*Duergar Guard : 8k Critical Avoidance
It has to be HP and Incoming Healing. What else ? Of course, capping defensive stats takes priority.Best companions for a HealerActive : Polar Bear Cub
The best active companion for a Devout Cleric is the Polar Bear Cub. It is an augment companion that gives a bonus to Power, Critical Strike, and Awareness. Power and Critical Strike are the two most important stats for you. The only other augment companion with a bonus to Power and Critical Strike is the Icosahedron Ioun Stone, but it gives Combat Advantage instead of Awareness, which is less useful to you. On top of being the best augment companion, the Polar Cub also is one of the passive companions you will have equipped all the time, making it the most important companion for you. The first companion you should buy and upgrade to legendary.Passives
*Polar Bear Cub : 3% Outgoing Healing + 2k Defense
*Quickling : 3% Outgoing Healing + 2k Critical Strike
*Ioun Stone of Radiance : 3% Outgoing Healing + 2k Deflection
*Neverember Guard : 3% Outgoing Healing + 2k Awareness
*Rebel Mercenary : 3% Outgoing Healing + 2k Accuracy
Of course, you want those sweet 3% Outgoing Healing bonuses (nerf from 10% in mod 19…). They will boost your healing more than anything else. There’s also one version of the Faithful Initiate that gives Outgoing Healing, but with Combat Advantage as a secondary stat, not too useful. And the Vallenhas Elite Soldier (which you can obtain as a random reward from the Box of Vallenhas treasures, and is equivalent to the Neverember Guard with 5% damage against Demons). The Quickling is very expensive but it’s also one of the best passive companions due to it giving Critical Strike, a stat you will hardly cap as a healer.Neverwinter Best Utility Slot Enchantment
Note that with the huge healing nerfs in mod 19, the Deepcrow Hatchling is now a better option than a 3% Outgoing Healing companion until you reach about 155k Power. And the Alpha Compy becomes a better option once you reach above 200k Power. The Tamed Velociraptor is also a solid option if everyone in the group has it. Look at Janne’s website to get the exact values for you.Enhancement
*Potency : chance on hit to increase Power by 2k (<= 1% healing) and companion’s Critical Avoidance by 4% (Critical Avoidance doesn’t work, at least not shown on your companion sheet, and doesn’t transfer to your stats either).
*Potent Precision : chance on hit to increase Critical Severity by 5% (> 1.5% healing if Critical Strike close to cap)
It works both with an augment or a non augment companion. The chance is pretty high too !
Potent Precision is better than Potency by a solid margin, even with relatively low Critical Strike.The Rebel Mercenary (which you want for its passive), has this enhancement. Enhancement scales on your summoned companion quality. The quality of the companion which has Potent Precision doesn’t matter.Companion Gear
*Gold Icon of the Companion (12k Critical Strike, 2 Empowered Runestones) x2/x3
*Platinum Icon of the Companion (12k Critical Avoidance, 2 Profane Runestones)
You can get these by completing the questline in the Stardock (12 days) on 3 different characters. That’s the easiest way, as it doesn’t rely on RNG. With these, you will easily cap your Critical Strike (unless you have tons of Power), and your Critical Avoidance. The Profane Runestones will help you cap Defense and the Empowered Runestones will give you 4k power each at rank 15, with Bonding Runestones at Rank 15.
If you do not have your Defense capped, it takes priority over Critical Strike or Critical Avoidance.Best companions for a Damage DealerActive for solo : Stalwart Golden Lion / Abyssal Chicken / Xuna (if your stats are capped, any augment otherwise)
The Stalwart Golden Lion is a non augment companion. It can buff you, taunt, has a large HP pool, and is shiny ! Non augment companions are only good if you have your stats capped for the content you are running. That is, if most of your stats are above 60k (110k for combat advantage) in most places, or above 85k (135k for combat advantage) in Avernus (mod 18 area).
The point of using a non augment companion is to benefit from their buffs (if they have any), and from combat advantage. There’s also Xuna, who actually deals pretty good damage (but is super expensive) and the Abyssal Chicken, which is a lot more affordable (and is better for bosses rather than groups of monsters because its power has a pretty small aoe). But if your stats are not capped, it’s not worth it : using an augment companions will boost your stats a lot more, and you will end up dealing more damage and also being tankier.
Using a non augment in Undermoutain and in the Stronghold is a good idea if you have high bonding runestones. But it is a lot harder to use one in Avernus and you will have to trade a lot of Power to get your stats where they need to be. I highly recommand using an augment companion in Avernus unless you are a very end game player (even then, the difference between an augment and a non augment is not that big, and the augment is always better when you play with other people around).Active for dungeons : Deepcrow Hatchling / Bulette Pup / etc.
Bulette Pup, Quasit or Icosahedron Ioun Stone have a better enhancement power for a dps and are considered best in slot (bis), but they are not

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